At the Carnival is a mad look at Hazard Park where
the price of admission is your own good health.

It was the first and last puzzle collection for
The Puzzle Gallery.

I built monsters for these parks and I guarantee there’s nary a trace of them left for posterity.

The legend of the Long Beach Mummy.

Theme Park Insider and Ultimate Rollercoaster are terrific resources for all the thrills and spills on the planet Earth.

The Dark Ride & Funhouse Historical Society is pure carny ballyhoo. If you dare, visit Return to Zombie Castle. You’ll scream. You’ll shriek. You’ll shake your head in disbelief.

After solving all the puzzles in At the Carnival, one final crossword appears, which requires key words from the other puzzles, and solving it leads to one last punchline. In The Fool’s Errand, solving the puzzles yields the Sun’s Map. Solving the Sun’s Map puzzles reveals The Book of Thoth. And solving The Book of Book leads to The Finale.

Many folks wondered why I chose to do a collection of puzzles and not another metapuzzle.

It was a financial decision. Due to poor marketing, TFE sales were terrible for the first eight months. Then Neil Shapiro wrote a stellar review of the game in MacUser (followed by many others). And that's when sales skyrocketed.

But those eight months were lean times.

Miles Computing suggested that I do a Puzzle Gallery, a reusable puzzle engine, that could create a series of games using the same ten puzzle types from TFE, but with the data-driven capacity to add new art and puzzle variety.

I needed the cash, plain and simple, and so I took the contract.

That being said, I did enjoy making the game, and to this day, I still chuckle at the goofiness of it all.

It should be noted that in order to avoid the storage space limitations of 256-color bitmaps, I developed a graphics language to draw the images dynamically.

For 3 in Three, I developed a more sophisticated language to achieve the same goal but with much greater effect.